GDC 2004

March 24-29, 2004

insert credit / various


Our epic coverage of the GDC begins here. Iwatani, women in development, game perservation, william hung and megaking. Lots of stuff. It's not bad, really.


Feature: FFDOG Gaiden

March 11, 2004 11:59 PM PST

insert credit / tim rogers


The latest in the FFDOG epic is here! Witness as our heroes enter a battle between good (the turbo grafx) and evil (aidyn chronicles). Who will prevail? Go have a look-see.


Feature: AOU 2004

February 22, 2004 11:37 PM PST

insert credit / lawrence


Our old pal Lawrence has put together a report on the AOU 2004 arcade show. Not much to be found this time, but an interesting read even so. Games beginning with 'Chaos' ruled the field. Watch for flying objects. UFO! eh?? EH????


Feature: Tim's moments of 2003

January 25, 2004 6:06 PM PST

insert credit / tim rogers


Last year, around this time, you may recall that tim wrote a feature on his most striking game-related moments of 2002. Well. It's that time again. This one's got a little more in it, so set your brains on 'reference'. Live from seoul: tim rogers' 2003 insert credit fukubukuro.


Feature: CES 2004

January 20, 2004 9:31 PM PST

insert credit / Frank Cifaldi


The wondrous Frank Cifaldi of The Lost Levels has written for us the greatest CES report you're ever likely to read. Funniest too. Aspiring writers, pay careful attention to his unofficial strategy guide to game journalism. It works for the pros, it can work for you!


Feature: The Advantage

December 24, 2003 11:59 PM PST

insert credit / brandon sheffield


The Advantage play some mean NES covertunes with their rock and roll instruments. On December 19th, I was fortunate enough to be able to attend one of their concerts. I came back with movies, images, and a sizable tale. Catch the spirit, eh?


Feature: Black Mages

December 23, 2003 11:55 PM PST

insert credit / tim rogers


Nobuo Uematsu is the composer of Final Fantasy's classic tunes - hero to many, relic of the past to others. The Black Mages is his Final Fantasy rock band. On November 3rd, they played a concert at Kanagawa University - and tim was there.

Addendum: the videos will likely be down for most of the day.


Feature: Law of the Land

December 20, 2003 11:57 PM PST

insert credit / brandon sheffield


EA, Activision and Sony heads got together for a conference not too long ago. The circumstances were odd, and their conversation surprisingly unscripted. The subject began as entertainment law, but branched from there into a whirl of anecdotal revalations. For instance, George Rose mentions that: "Activision actually passed on making a Matrix game before the first movie had even been announced. They figured it’d just be too difficult to realize…or in his own words “we thought it’d be kinda hard to do.” This is the law of the land.


Feature: More Hard Sells

December 16, 2003 11:59 PM PST

insert credit / vincent diamante


The second installment of Vince's forays in video gaming academia are now online for all to scrutinize. Who would have thought that the most entertaining part of his teacher's assistant job would be grading tests?


Feature: GameXpo

December 07, 2003 11:59 PM PST

insert credit / fantus


The GameXpo is the Netherlands' largest game expo, as one might imagine. The event took place on November 29th/30th, and our operative in the area, fantus of Daily Play, has taken it upon himself to write up a great feature about the event. New games from Playlogic, a broom-riding arcade unit from EA, and more await within! That's not to mention the excellent video (with music and effects!) he's edited together of the show's highlights. Of course, visit Daily Play for more fantus.


Feature: Hard Sells

November 19, 2003 11:59 PM PST

insert credit / vincent diamante


Vince has put up the first part in his 4-section journal of a disgruntled gaming teaching assistant. Everyone wants his job. Everyone thinks they can do it better. But hell, the teachers, the students, they won't even allow him to do his job. Take the case of his boss, the professor: "the Master Chief did an exceptional job of positioning himself directly in front of enemy fire before spraying inaccurately into the aliens. "Man, I love this game," he would say.

Indeed, innovative game design is a Hard Sell.


Feature: Tim Rogers Cold Fifty

November 8, 2003 10:37 PM PST

tim rogers


Indeed, right after my participation in a list compilation, tim has written a feature about/embodying them. Read the feature that's got the staff split in twain - love it or hate it! Read the feature that barely anyone understands, and nobody can explain! They say that the funnier something is, the fewer people get it. Thus, I present to you an astoundingly funny article.


Feature: Metal Slug 5 location test

October 31, 2003 11:58 PM PST

insert credit / tim rogers


Tim and Chuck Franker attended the Metal Slug 5 location test last week. They managed to get a screenshot and a video, but then the arcade manager exacted some deadly crimson justice. Things could have gone better. Check the report for antics, Outrun 2, Knights of Valour: the Seven Spirits, and...more!


Feature: Tim's TGS Coverage

October 13, 2003 8:59 PM PST

TR / BS


Tim's long awaited TGS coverage is here! Although...he didn't write it. You see, he's not allowed to write about TGS for us. Something about money and videogame magazines, I think. Regardless, I've taken it upon myself to write up his initial impressions of the show, as shared through an online conversation. When you're done with that (or even before), you get to the true report - his video feature. 5+ hours of video for your viewing pleasure.


Feature: ATEI Preview '04

October 11, 2003 11:59 PM PST

Stinger Report / Kevin


Kevin of the Stinger Report has sent us a uh...report, of the Amusement Trade Exhibition International preview show in London, which took place just a few days ago. Some interesting info in there, regarding new cabinets, Atomiswave architecture, and virtual reality. One gets the impression that the amusement industry might be making something of a comeback, as odd as that sounds. This is just the preliminary report - the full version is available at the Stinger's site.


Feature: Atomiswave previews

September 30, 2003 11:58 PM PST

insert credit / mathew kumar / brandon sheffield


Mathew played quite a few Atomiswave games at ECTS. I played my fair share at E3. Together, I figure we've covered pretty much all of the released titles for this new utopian arcade board. Games covered: Dolphin Blue, Demolishfist, Maximum Speed, Sports Shooting USA and the mighty Sushi Bar. We've got a few movies, and lots of conflicting opinion. Meet the Atomiswave.


Feature: TGS report

September 26, 2003 11:59 PM PST

insert credit / lawrence wright / scott mollett


Indeed - we've got three pages of TGS goodness for you today! Lawrence of nfg games has written two pieces - the first is a main TGS overview, and perhaps the most cynical piece of writing I've ever seen from him. The second is a critique of sorts, regarding the stagnation of console gaming in Japan.

Scott for his part, has got some nice impressions of the event as well - not to mention 47 images and several movies. Subjects for the videos include: Xenosaga II (short), PC Genjin and New Adventure Islands gameplay, PSO3 gameplay, and Metal Gear Solid 3 music video madness.


Feature: EGDC

September 25, 2003 11:59 PM PST

insert credit / mathew kumar


It's the last of the London Game Week 2003 features!! Well - a bit more may penetrate some other features, but by and large, this report on the European GDC is the last bit you get. So enjoy it while it lasts!


Feature: London Game Week 2003: ECTS

September 23, 2003 11:59 PM PST

insert credit / mathew kumar


Good ole Mathew is back with a report on one of the more prestigious events in the London Game Week; ECTS. It covers the major companies that attended, and those games displayed (Castlevania, Red XIII, Maximo, etc). Well written and humorous - dig in to some biting european commentary...or something along those lines.


Feature: Game fiction

September 20, 2003 11:42 PM PST

??? / BS


A mysterious person came to me with a mysterious proposition. He's got a semi-interactive serial mystery, based in the world of game testing/development. It begins here.


Features: London Game Week: Nintendo

September 12, 2003 11:57 PM PST

insert credit / mathew kumar


Last stop for nintendo, next 50 miles. They won't be attending TGS, won't be holding Spaceworld - if you want Nintendo, the London Game Week was it. Mathew Kumar was there to take it in. Now you can take it out.


Feature: Playstation Experience

September 7, 2003 2:40 PM PST

insert credit / Mathew Kumar


Mathew Kumar, our European Correspondent guy, trekked his way from Scotland to London, where he covered the entirety of the London Game Week, which includes ECTS, the European GDC, some Nintendo deal, and the Playstation Experience. You'll be hearing about all in kind, but this is the first. Behold as Mathew stealthily dodges burly guards and silver tongued PR reps on his quest to actually get Kojima. In many ways, he succeeds at this. Oh and he talks about some games, I think. Read up, friends.


Feature: The Making Of Street Fighter II (or, Writing is Rewriting)

August 23, 2003 11:46 PM PST

insert credit / Chris Kohler


In a land where time has no meaning (Book-Off), a sacred warrior (Chris) finds a volume of knowledge (Street Fighter II Complete File) that changes the world as he (Chris) knows it. Are you (audience) ready to embark on this epic journey of revelation (link)?


Feature: Edinburgh International Games Festival

August 23, 2003 11:46 PM PST

insert credit / Mathew Kumar


Inside, Harry Gregson-Williams demonstrates himself as the true power behind the throne, Miyamoto says "Hello" to "Edinburgh", and David McCarthy doesn't like the cocktail he buys... all this and more in an exciting installment of EIGF coverage.


Feature: Journalism: the Videogame

August 21, 2003 11:59 PM PST

insert credit / various


Game journalism is in something of a bad way. You know this as well as I. But there are a few bright points out there, some glimmers of hope for our particular medium. The grand majority of those interested in the advancement of this field of writing have gathered here to discuss what we can do and what we have already done. Participants include eric-jon, chris kohler, tycho brahe (sic), nich maragos, tim rogers, jane pinckard, kyle orland, micheal french, tom keller and fenegi (sic) and myself. Seriously - we want to change things. Perhaps make a little bit of a difference somewhere. Give it a read, won't you?


Feature: Game endings

August 19, 2003 11:21 AM PST

insert credit / tim rogers


Tim on videogame endings: We don't need the Videogame Ending anymore. We've probably known this for more than a few years, I'd wager. It's just that no one wants to admit that it's dying.
It's a good one, you'll like it.

This followed by Tim's eleven best videogame endings, which...actually has a lot more than eleven games in it.


"Review": Final Fantasy Tactics Advance

August 16, 2003 6:05 PM PST

insert credit / Shepard Saltzman


Last week Shep began pestering me about a ffta review. He wanted to write one, that is. I said ok - been out for a while though. No sir, he was talking about the american release on 8/9! Not one day later he discovered that the true release date was 9/8. Feeling sheepish, he wrote a review anyway, in true IGN style. All in all, we wind up with a good tongue-in-cheek read, so who's complaining?


Feature: Demon Castle Y: Oratorio of Extrapolation

August 7, 2003 11:53 PM PST

insert credit / eric-jon rössel waugh


Castlevania has been a jumble of a series ever since Konami started farming titles out to its various branches in the Gameboy era. 21 titles with another on the way, it takes a scrutinous eye to make sense of the entirety of the legacy, the purpose and the methods. Luckily, we're possessed of just such a scrutinous person in eric-jon. Spend some time with Demon Castle Y: Oratorio of Extrapolation.


Review/Feature: FFDOG III: Final Fantasy IV

August 6, 2003 11:59 PM PST

insert credit / tim rogers


It's that time again. Get ready for the third installment of FFDOG, that lovable series in which young timothy rogers dons an orange scarf and pigtails and plays a final fantasy of some sort for twelve straight hours with a group of friends. Final Fantasy IV was the game of the evening - and the fellows might have enjoyed the game a bit too much. The resultant video journal can be found right here, streamlined for your viewing pleasure. The review is here, thick like the fallen dew. Please enjoy your videogame experience.


Feature: KOF, please

August 3, 2003 2:13 AM PST

insert credit / Eric-Jon Rössel Waugh


It's August. By now, we should have heard something about the King of Fighters 2003. But we've gotten nothing, not even a positive murmur. This could take some figuring out - and Eric-Jon is just the man to do it. He lays the clues out on the table, but answers are...


Feature: Famiclones: a guide to pirate Famicom fighters.

August 2, 2003 1:13 PM PST

insert credit / chris kohler


This is the final chapter in our strange Famicom tribute-style feature. Chris Kohler has played through the best (worst?) of the Famicom pirate fighters, rated them with a semi-nonsensical scoring system, all from the comfort of an emulator. A half-assed approach to half-assed games, with pleasing results. BREAK A SPINE R....


Feature: Crazy Mario

July 25, 2003 11:45 PM PST

insert credit / Gabriel Leung


As part of our slowly continuing famicom 20th anniversary feature, Gabriel Leung has brought to light a most bizarre sort of Mario game. Perhaps a hack, perhaps an ill-conceived attempt at greatness. Crazy Mario is a game that defies convention, and could only have come about on the Famicom Disc System. Meet Mario again, for the first time.


Feature: Famicomugly

July 22, 2003 8:47 PM PST

insert credit / tim rogers


Everyone else is doing it, why can't we? To celebrate the Famicom's 20th anniversary, we're doing our own set of features. You can read some more of those, right? The first is from Tim, regarding the system's delightful design - something he would call Famicomugly.


Feature: Minibosses: 7:18

July 19, 2003 11:59 PM PST

insert credit / brandon sheffield


I saw the minibosses yesterday. The NES covers flowed like beer down our throats, throwing us through the hazy room into the land of sprites and cartridges. A good time. Videos and images to prove it. And I tried a little something different on the writing front. You can comment on this with the new 'reply' feature now that the forums are back up. Have some fun.


Feature: Naming in RPGs

July 9, 2003 11:47 PM PST

insert credit / tim rogers


Join classic tim in a discussion of the playing of roles in games, and what makes an RPG, in fact. It's about identity and responsibility.

"This is a technique that plays off the habit bred into our subconscious by Final Fantasy I, the same habit Mother's favorite-food-naming wasn't strong enough to break: only the heroes get names.


Unreview: Castlevania: Aria of Sorrow

July 6, 2003 3:43 AM PST

insert credit / tim rogers


Tim discusses the interactivity and methods of Castlevania: Aria of Sorrow, speculates about the future...without really playing the game. Thus the unreview. A curious beast.


Feature: FFDOG II

June 28, 2003 11:00 PM PST

insert credit / tim rogers / Doug Jones


Tim, Doug and Julie regroup for another ridiculous installment of FFDog. More Dr. Pepper, more candy, more madness.


Feature: An insert credit dream

June 28, 2003 4:01 AM PST

insert credit / Eric-Jon Rossel Waugh


The insert credit fortress headed by Peter Moore, collapsing babylonian civilizations, and Fred Flinstone dressed as Iori Yagami. I don't understand it either. Perhaps it's not meant to be understood.


Feature: meeting the madman

June 17, 2003 2:30 AM PST

insert credit / brandon sheffield


I went to Japan to perform a location test of Henry Moriarty of the Madman's Cafe. Our battles were frequent and furious. First pics and videos inside! OMG!

Also - this is one of only three or four main features that I will be posting regarding my time in Japan. Since there won't be many, I've crammed a lot of that business in here as well.


Feature: SvC Chaos Location test

June 8, 2003 11:49 PM PST

insert credit / Chris Kohler


This is what you've all been waiting for. Our good pal Chris Kohler and his stalwart associate Matt Delgiudice have journeyed to Osaka for the location test of SNK vs Capcom for the MVS. Hard data has already been presented elsewhere, so Chris has taken the more impressionistic route. Videos and images abound in the feature, even though they were repeatedly told to cease and desist. Good reading for your Monday morning.


Feature: TVGame: a guide to purchasing

June 8, 2003 3:41 AM PST

insert credit / brandon sheffield


Though little more than a Gaijin's guide to game retail, TVGAME: a guide to purchasing should certainly help prepare you for a journey through Japan's largest, most popular game districts. And for the eventuality of bringing a girl into a hentai store.


Feature: Akihabarology

June 8, 2003 3:41 AM PST

insert credit / tim rogers


This is perhaps Tim's most human and vulnerable piece of writing yet to grace our pages. Humorous at times, depressing at others, Akihabarology is a journey through Tokyo's source for gaming retail, while simultaneously being the next step in the actualization of the Japanese meiji era "I novel" style within the construct of gaming journalism.


Feature: Sega Stillbirth

May 6, 2003 3:25 AM PST

insert credit / chris kohler


Here's an odd piece for you. Chris Kohler of Shonen Jump/Animerica/Wired fame, originally composed the bulk of this article in 1999 as an effort to chronicle Sega's failures - past, present and future. Sega Stillbirth has not been published until today, and has now been annotated with various bits of commentary. A portentous writing it was, and so it remains today. Certain to spark controversy, given that this comes from a man who plays the Gamecube intro jingle on his homepage.


Review/Feature: Final Fantasy Origins

April 30, 2003 11:59 PM PST

insert credit / tim rogers / Doug Jones


This is the beginning of an interesting project here. Tim and a few of his pals have decided to play through every Final Fantasy, chronicling the process with digital video. This first piece lays the groundwork for the feature, which will be released in full over the coming months. Take a look at the video project and accompanying notes; this is FFDOG - Part 1.


Feature: Bowling with Megatokyo

April 25, 2003 4:44 AM PST

insert credit / tim rogers


"On Saturday, January 4th, 2003, representatives of insert credit, the world's greatest videogame site, wielded ten-to-fifteen-pound balls against representatives of Megatokyo, the web's greatest serialized comic. In a wide building where the American flag flies over a DDR machine of some standing, where beers were served, in the chill of the Saturday night, we bowled."


Feature: The DDRticle

April 22, 2003 4:06 AM PST

insert credit / tim rogers


This is a feature over four months in the making. I mean that truly, as the first copy crossed my proverbial 'desk' in early December of 2002. But finally it has been unveiled - Tim takes serious issue with DDR, in a feature he's titled ADHDDRD. To wit: attention-deficit hyperactivity dance dance revolution disorder. This is a must read for DDR fans, and an even muster read for DDR opponents.


Feature/Review: GP32 all games review

April 11, 2003 4:43 AM PST

insert credit / brandon sheffield


Well, I finally did it. 21 out of 22 commercial GP32 games have been reviewed (the exception being 'Winter is...'), including the MegaGP titles! There are images for all games, several movies and demos within.


Feature: Buying Manga in Shibuya

April 6, 2003 5:16 AM PST

insert credit / scott mollett


During Scott's latest trip to Japan he bought his weight in Manga. Well, maybe his girlfriend's weight. Either way it was a lot. Here is his illustrated (photographically) guide to buying manga in Shibuya, as cheap and efficiently as possible. Some of the photos are quite striking even on their own...do take a look.


Feature: Insert Credit Cafe

April 1, 2003 12:00 AM PST

insert credit / brandon sheffield


It was the first of April, and something had to be done! And so it was.


Feature: Gaming in familiar places

March 29, 2003 3:34 AM PST

insert credit / brandon sheffield


Last week was a rest period for me. A real one this time. So I tried to recapture the youthful exhuberance I felt when playing some of my favorite titles. This is not about the games, it's about trying to reclaim the feelings I had when I felt as though the industry could do no wrong. Before I knew about mergers, hardware specs and partisan gamers.

Armed with only my Turbo Duo, SNES and Neo Geo CD, I make a mad dash for the past.


Mini-interview: Yong Gary of Elf Logic team

March 26, 2003 5:08 PM PST

insert credit / brandon sheffield


Less of an interview than a short note, but here's a small exchange between Yong Gary and myself regarding his team's plans for Elf Logic, commercial release, and the work of their amazing artist Byolbagy. I uploaded three examples of his art, so the page is worth checking for that reason alone!


Interview: Windship of team Princess Brave

March 25, 2003 11:01 PM PST

Windship / brandon sheffield / yenaphe


Another joint interview project, this time the subject is Windship of team Princess Brave. inside we touch on elements of gameplay, a wip screen, as well as his thoughts about the GP32 as a console. I'm not wholly convinced that much progress has been made on the game since it's November discovery, but the interview is worth a read even so. Or perhaps even because of that.


Feature: Game Developer's Conference

March 6-14, 2003 10:00 PM PST

insert credit / brandon sheffield


This is insert credit's first trip to the GDC, but there's no shortage of info resultant of that. Take a look at our massive report of the event and proceedings. Highlights include a Ghouls and Ghosts Online preview, EyeToy and Operator's Side reports, IGF and more!


Review: TV Dance Master

March 6, 2003 2:14 AM PST

insert credit / jaimie nakae


The days of DDR are over, but we needn't stop dancing! Jaimie takes a look at this wacky chinese knockoff, complete with NES-style DDR songs, Super Mario piracy, and all the moles you can whack. Can you resist the terrible excitement?? No. You cannot.


Interview: Gamepark

February 28, 2003 11:37 PM PST

GP32 News / IC / brandon sheffield


Yenaphe of GP32 News interviewed GP once more in Cannes - here's his report. Several of the questions came from me, thus the post here.


Feature: Taipei Game Show

February 24, 2003 5:09 PM PST

Insert Credit / joshua hsieh


Josh attended the Taipei Game Show in Taiwan - the largest games expo in all of asia. Behold his impressions, reviews, interviews, pics and more!


Feature: Adventures in SF Wonderland

February 12, 2003 8:33 PM PST

insert credit / brandon sheffield


Hard-hitting reportage!
Behold! The seedy underbelly of the San Francisco arcade racket.
Behold! insert credit members unable to perform.
Behold! Crazy old ladies.
The event that rocked a nation, and held the populace in it's grip. This is...an Adventure in SF Wonderland.


Editorial: State of the Art

January 31, 2003 11:59 PM PST

Insert Credit / josh hsieh / brandon sheffield


Yahoo recently released some stats for the videogame sales of 2002. This prompted Josh to write an editorial regarding the stagnation of the industry, and general lack of innovation. This in turn prompted me to write my own response to his. Are we stagnant for a reason? Have we even reached a period of modernism in the gaming world?


Feature: The Fighter's Life

January 19, 2003 11:45 PM PST

Insert Credit / Eric-Jon Rössel Waugh


A short study of King of Fighters broader significance by the famed extroverted introvert. For fans of the genre, missing The Fighter's Life would be a mistake. This one not for the light of mind.


Feature: Xbox the Ease Way

January 15, 2003 11:36 PM PST

Insert Credit / Scott Mollett


Scott Mollett spent some time at the Ease X-box Cafe in Tokyo. His photos and impressions comprise the first of several features written during his latest stay in Japan. Another first; this is Insert Credit's first feature that clocks in under 500 words!


News: Tim's moments of 2002

January 5, 2003 4:20 PM PST

Insert Credit / Tim Rogers


Tim has compiled his 13 moments of the year 2002. This is not a best-of, not a ranking, but a rememberance. It can be browsed in, or out of order, for your interactive convenience.


Feature: The Astonishia Story story

December 27, 2002 8:20 PM PST

Insert Credit / BS


Astonishia Story R has had countless praises lauded upon it since its release. This is something even I must admit to. But a deeper look at the battle system demonstrates that all of the gloss and sheen in the world cannot save you from the monstrous problems within the game. Read why Astonishia Story R, while your only choice, may not be the best one. If that even makes sense.


Interview: R.W. of Oldergames

December 20, 2002 3:02 PM PST

Insert Credit / BS


I recently took some time out with R.W. Bivins of Oldergames to discuss his latest projects. Covered topics include Kfoolio II, Hell Hotel, The Superfighter, Half-Life and Propeller Arena, as well as other projects for the Turbo Duo, Neo-Geo CD, GP32, et cetera. Read the full interview here!


Feature: Watch & Game

November 25, 2002 12:01 PM PST

Paleface / BS


Move over GP32! Steb aside GBA! There's a new handheld in town (well - sort of). The Watch & Game dominates your very existence! I borrowed this feature from Paleface over at the Sector: NGP forum, so go pay them a visit. And if you find one of these bad boys on ebay, let me know!


Feature: Kingdom Hearts response

November 9, 2002 4:48 PM PST

Insert Credit / Tim Rogers


Tim does not like Kingdom Hearts, this much I can tell you. His latest article, entitled Alone in nuclear disneyworld: a calculated assault on Kingdom Hearts could be viewed as a counterpoint to Chris Woodard's infamous Kingdom Hearts review. Fight to the finish!!


Feature: Harmony of Dissonance

November 7, 2002 2:26 AM PST

Insert Credit / Eric-Jon Waugh


Fans of the written word will find our new contributor Eric-Jon Waugh's Castlevania: Harmony of Dissonance editorial to be quite a worthwhile experience. It delivers the terrible pointed specificity you've come to expect from Insert Credit, but with half the saturated fat of the leading competitor. Thoughtful analysis or low-calory snack? The answer lies within.


Interview: Ashal of AHA Studio

November 5, 2002 11:58 PM PST

AHA Studio / Pion / BS


Our old pal Pion has come through with an interview of Ashal of AHA Studio! The interview was conducted in Korean and translated into English by Pion. The interview is largely his own, but based loosely on my prompts. Lots of exclusive info regarding Wings of Soul, the new Ys style ARPG!! Check it out here!


Feature: I like the mullet

November 4, 2002 3:45 AM PST

Insert Credit / Tim Rogers


Well...the name says it all. A new humorous article from Tim. Yes...Solid Snake does have nice hair.


Interview: Back 2 Basic

October 20, 2002 11:30 PM PST

Insert Credit / BS


We tracked down B2B's lead programmer Chang W. Doh to ask him a few questions about the SF2 port. It seems he's got plans to finish the port, and make additional original software for GP32. Check the full interview here.


Feature: Tim spends a week with Animal Crossing

October 9, 2002 11:59 PM PST

insert credit / Tim Rogers


Long before people had purchased the game, Tim rented Animal crossing, chronicling his quite humorous journey through Naptown. Read the Illiad-esque tome from the beginning here. You cannot resist!


Interview: Byulbram, part the first.

October 3, 2002 2:07 AM PST

source: insert credit / BS


This interview from Byulbram is actually roughly two months old. It's not been released until this time, as there were several more questions for which I was awaiting answers. Those never came, and so I decided to release the interview in it's current form, as the information is still completely pertinent and as-yet unreleased. Subjects discussed include: Her Knights level editor, use of 3D engine, Game Park SDK problems, and the debut of an animated gif from Bloody Cross!


Feature: TGS Report

October 1, 2002 6:03 PM PST

source: insert credit / BS


Naruto of the MMcafe forums recently posted his impressions from his trip to the Tokyo Game Show. He has allowed us to re-run his story, adding images which he also took. It makes for an entertaining read, and can be found here.


Mini-Interview: Pion of Griffon Studio

September 28, 2002 2:10 PM PST

source: insert credit / BS


Pion contacted me for a preliminary interview regarding F13, his future projects, and the goals of his newly public development group; Griffon Studio. More to come from them in the future!


Feature: Japanese Girls are Crazy

September 10, 2003 11:45 PM PST

Insert Credit / Brandon Sheffield


My run in with some girls on homestay with a mormon mission group. The terror!


Interview: Darkfader

August 27, 2002 11:03 PM PST

source: insert credit


At long last I've gotten in touch with Darkfader, one of the early adopters of GP32 homedev. Herein we discuss his port of Descent, the new 3D engine, software security, and the multitude of projects he's been working on for the fledgling handheld.


Interview: Mikhail Bratous of FaMe Soft

August 4, 2002 5:50 PM PST

source: insert credit


As promised, here's a new developer interview! This time Brandon and Mikhail Bratous (aka Don Miguel) discuss his new GP32 game Super Plusha, and his company; FaMe Soft of Russia. Lots of new info and teasers for his future projects!


Interview: Game Park

August 2, 2002 2:53 PM PST

source: insert credit


Once again, Brandon sits down with Game Park for an update on all things GP32...


Editorial: "dreaming in an empty room"

July 22, 2002 11:54 PM PST

source: insert credit


I paid ten bucks, I was thinking, to read a review from people that didn’t “get” the joke. Sure, they gave it a high enough score. This isn’t about the score, though. This is about the story, or, more specifically, the wrongness of the bashing thereof. So I ask a question:

Am I the only person who got it?

Am I the only person who found the game to be bold and risky? Am I the only person who thought, “If Haruki Murakami wrote a spy-thriller, this is what it would be like?”

Kojima has made the first postmodern videogame.


Feature: GP32 Roundup!

July 11, 2002 4:55 AM PST

source: insert credit


Info on homebrews for the GP32 is plentiful, but few websites are reviewing the actual proprietary commercial software, so Brandon decided to go ahead and run through all of the currently available titles. Mandatory reading for any GP32 owner!


Feature: The Warcraft III Special Release Signing

July 5, 2002 1:34 AM PST

source: insert credit


Alex Vo takes you into the front lines of the nerd magnet that was the Warcraft III signing. Our valiant reporter braves ornery Frys employees to bring you exclusive pics!


Editorial: "life, non-warp"

June 28, 2002 1:03 AM PST

source: insert credit


"It’s on pause right now. Mario is waiting to land. It is more than a mere gateway. It is . . . the road itself."


Interview: Byulbram

June 17, 2002 6:20 PM PST

source: insert credit


Insert Credit sits down with Byulbram, the developer behind Her Knights, the fantastic beat 'em up for GP32. Here, we find out how Byulbram dealt with creating Her Knights, as well as some of their future projects...


E3: Interview with Game Park (Updated!)

May 25, 2002 4:14 AM PST

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Game Park reveals their plans for US release, future hardware, and software development information in this exclusive interview...

Update: New information on the GPI has arrived and we give you a first look at its functionality...

Update 2: Even more information and pictures of the GPI in action! Also, pics of the GP32 playing movies...

   

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