GP32 Roundup!

March 31, 2003 4:50 AM PST


Hey, it's the old GP32 round-up! Been a while since I revisited this. I was long ago determined to include every commercially released GP32 game herein, and finally, finally I have done so. All GP32 titles available as of March 31 2003, are reviewed, at least in brief. 'Winter Is...' is the only released game I'm missing. It's quite interesting...after these many months, I'm realizing how well made the Gamepark-developed titles are, compared to a lot of what's out there. They stand the test of time far better than do several of the newer entries. Well - judge for yourself. Enjoy!

And of course, if you don't have a GP32 yet, you can get one here.

 

[A through D]

[F through O]

[P through S]

[T through W]

 


All For Princess: Deadline

Buy this game from Play-Asia.com!


Great game, great review! Her Knights is a blast to play. This is the major must-play for the GP32. It's an arcade style, branching story beat 'em up with a totally refreshing style of play. Really the top effort in all respects, especially considering the fact that it was created by two persons! The game is slower than a lot of what you'll find in the genre, but that's because it's the thinking-man's take. What to expect in short:

        A beat 'em up with fighting game sensibility.
        A deep combo system, blocking, dozens of characters unlockable.
        Multiple paths, stories and endings.
        Nice, unique art, decent music, and FUN.
        Goofy dialogue!
        English patch available.
        Level editor (korean), with lots of level add-ons.

Also check our interview with Byulbram, the game's creator. They're releasing a fighting game soon...the windows demo of which can be found here, GP32 demo here.

Miniscore: 9.4/10

 

Developer
Byulbram

Publisher
Gamepark

Release Date
March, 2002

 
 
 


Astonishia Story R

Buy this game from Play-Asia.com!


If you've got a GP32 and you've not heard of this game, I'll be shocked. This is the console's one and only RPG, developed by Game Park's solitary first tier developer. The game is beautiful; *lots* of animation, detailed sprites, randomly flying birds, huge towns and an interesting cast of characters. This is PSOne quality 2D, without a doubt. It has a simple battle system, which is a rocky marriage between strategy and traditional RPG style. Music is squished to hell, sadly. It's a real shame to see the SDK's limits imposed on a massive RPG like this. The story is standard fare, but well written. The cinemas are sprite-based, but are truly compelling and well directed. It's a tough game to recommend unequivocally, so for more detailed impressions on the game, check out the Astonishia Story story; my rundown on the highs and lows of this gorgeous game.

Miniscore: 8.8/10

 

Developer
Sonnori

Publisher
Gamepark

Release Date
January 21, 2002

 
 
 

Download Movie
1:54 (10.1 MB)



Dooly Soccer

Buy this game from Play-Asia.com!


Dooly Soccer is the closest you’ll get to a sports game on the GP32 at this point. It’s more in the Midway ‘Xtreme’ style though, as the game is located firmly in the arcade, rather than the simulation. The gameplay is certainly recognizable as soccer, but the teams all have odd themes, like mummies, dinosaurs, and the absurdly inappropriate turban-clad, gun toting Osama look-alikes. Each character has a special move which pops up if certain conditions are met (aggressiveness, length of ball possession, etc), which can liven the gameplay a bit. Examples include teleportation, speed, and some I haven’t quite figured out just yet (skeleton?). The tournament and single play modes are fine enough, though there are a few problems here and there. The playing field is so small that slide tackles usually just give the ball to the goalie, for one thing. You cannot control your own goalie incidentally. And the switching of controlled character seems a bit haphazard at times, you cycle through the players with one button. There are a few extra modes as well – a sliding puzzle game with several images to work with, and a (surprise!) shooting mode. The shooting game is a bit odd, in that you (as Dooly), must tow an inflatable raft filled with kids through space. You may shoot down asteroids if you wish, but this of course makes them spread. A fun diversion, though ultimately very shallow. Dooly Soccer is a worthwhile investment for arcade fun, but may not be for the serious footie fans.

Miniscore: 8.0/10

 

Developer
Abyss Game

Publisher
Gamepark

Release Date
June 18, 2002

 
 
 


Dungeon & Guarder

Buy this game from Play-Asia.com!


A straightforward , bloody beat ‘em up with a medieval theme. Add experience, items and magic to the mix, and it starts to feel like something interesting. But the enemies are relentless in this game, and only one character can block. This makes things quite difficult, and I was able to beat D&G with him alone. Sadly, he is not the most engaging character in the game; the Cleric has a slightly deeper combo system available, and is a lot more fun to play. But without blocking, the other characters are all but useless after the first few levels. Music is pretty decent, and a fine early example of the GP32’s capabilities. Perhaps the best thing about the game is that the developers (Gamepark) obviously know what goes into a successful beat ‘em up. The game has a very early Capcom feel to it, which is reinforced by the giant sprites and pseudo-euro music. A good game, but rather far from great. Read the full review here.

Miniscore: 7.9/10

 

Developer
Gamepark

Publisher
Gamepark

Release Date
November 23, 2001

 
 
 


Dyhard Infinity

Buy this game from Play-Asia.com!


Ah Dyhard. Gamepark publicized the hell out of this game in Korea, as it was to be the GP32’s big title shortly after launch. Obviously they hadn’t played it prior to making this decision. Dyhard is an impossible game, and I cannot comprehend the logic behind it (other than the pseudo license theft). In most levels, your character (Bruce Reeves!) walks back and forth, and it is beyond your control to stop him. What you can do is make him jump, and control the height thereof. His goal is to ascend a horrendous number of platforms to reach the top, making sure not to fall below the level of the screen. Thus the subtitle: with infinite stairs, as it does indeed feel that way. He has rockets to help him get up there, but only begins each level with two. Items grabbed can add to these, boost your jump, or turn you into a useless piece of…trash? A popsicle? Not sure about that. These levels are tough enough, but another type requires you to descend instead. Now you may control his movement, for some reason, but no longer his jumping (he does not jump at all). Rocks are piling down behind you, and you’ve got to jump down from platform to platform, while neither falling offscreen nor even touching the rocks above. You’ve got parachutes to ‘help’, which most frequently just launch you up into the rocks. The final levels consist of a horizontal shooting (bullet-hell) boss stage, and a ‘tap the a button to outrun the explosion’ stage. Memories of Shenmue abound. To cap it off, your final task is to choose one of three doors. One leads to an escape pod, the other two lead to instant death. Indeed. The most shocking part of this game to me, is that it actually had playtesters. I’ll be blatantly honest with you here. I used cheats to win. I figure, after trying to beat this game for eight months, I deserve to see the end. Buy this one if you need the pain. Were it available on MegaGP I’d almost say spend 8000 krw on it, just for the experience.

Miniscore: 5.9/10

 

Developer
Kookie Soft

Publisher
Gamepark

Release Date
November 23, 2001

 
 
 


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